Bow Master (5e Subclass)

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Revision as of 08:29, 14 November 2020 by DonMafia (talk | contribs) (Changed some of the feats and modified some of the existing ones while adding in fluff. Tried to keep it in line on what the original premise presented.)
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Bow Master

Fighter Subclass

Spending their years specializing in the art of the Bow, Bow Masters are people who have come to have a deeper understanding and a wealth of experience regarding the use of Bows and their limits. Able to push their weapons to the limits without breaking them, they are second to very few in the use of the Bow.


Bow Mastery

Starting at the 3rd level, you have a deep understanding and great experience in the use of Bows, knowing exactly where their limits lie. While using a Shortbow or Longbow, their Damage die is now one size bigger.

Shortbow: 1d6 -> 1d8 Longbow: 1d8 -> 1d10

In addition, if you haven't moved during your turn, you may use your Bonus action to enter into your Archer's Stance, giving you advantage on the first attack.


Elemental Fletcher

Starting at 7th level, you have learned enough magic to enchant your arrows. As a Bonus action you can enchant an arrow to deal your choice of Cold, Fire or Lightning damage. These enchanted arrows deal 1d6 of the given type of damage on top of your normal bow damage. You are able to enchant 20 arrows in a short rest or at the end of a long rest. You may only have one type of enchanted arrow at a time. At 15th level this dice increased to 1d8.


Favored Target

Starting at 10th level, you have learned to focus all your energy and power on a single target. As a bonus action you are able to mark a creature within range that you can see as your Favored Target. For 1 minute, you deal one extra damage dice of your weapon to that creature. If the target takes the Hide action or goes out of the archer's sight, the effect of this feature ends. You can use this equal to your Dexterity modifier before needing a long rest to use it again.


Improved Archer's Stance

Starting at 15th level, you have learned to improve your Archer's Stance even further, allowing you to release your shots more effectively. If you use your Bonus action to enter Archer's Stance, you now gain advantage to all attacks made during that turn.


One with the Bow;

Starting at 18th level, your mastery of the Bow is unparalled, as you find yourself becoming one with it and are able to do shots no other bowman can achieve. While using a Shortbow or Longbow, your Bow Damage Dice is increased by 1 (Shortbow: 2d8; Longbow: 2d10) and you ignore Resistances of all your arrows damages.


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