Face Monster
Medium monstrosity, lawful evil
Armor Class 13 (natural armor)
Hit Points 26 (4d8 + 8)
Speed 30 ft.
Senses passive Perception 11
Languages Deep Speech plus one other language (usually Common)
Challenge 1 (200 XP)
Blood Frenzy. The face monster has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Keen Smell. The face monster has advantage on Wisdom (Perception) checks that rely on smell.
ACTIONS
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.
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Many misguided people have made the horrific mistake of raising the brain of Cthulhu to the level of a deity – conducting living sacrifices to it to placate the monstrosity or seek its favor. It gladly consumes these bodies, becoming one with them and producing terrifying beings, who lose the ability to feel and blindly follow the hive mind.
Face monsters are the result of humanoids who have sacrificed their bodies, willingly or unwillingly, becoming unfeeling, hungry mutations. Their mouths are large enough to devour all things, and their eyes are milky and dim.
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