Malomba (5e Creature)

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Malomba (Voodun Serpent)

Small aberration, lawful evil


Armor Class 13 (natural armor)
Hit Points 38 (7d6 + 14)
Speed 30 ft., climb 30 ft., swim 20 ft


STR DEX CON INT WIS CHA
6 (-2) 16 (+3) 14 (+2) 12 (+1) 16 (+3) 12 (+1)

Skills Medecine +4, Nature +4, Perception +4
Damage Immunities Poison
Condition Immunities Sleep, Charm
Senses passive Perception 10., Blindsight 10 ., Darkvision 30 ft.,
Languages Common, Sylvan
Challenge 3 (700 XP)


Spider Climb. The Malomba can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Spellcasting. The Malomba is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). It has the following spells t can cast spontaneously:

Cantrips (at will): Mage Hand, Minor Illusion, Poison Spray.

1st level (4 slots): Entangle, Cure Wounds, Magic Missile, Faerie Fire.

2nd level (3 slots): Spike Growth, Animate Dead

ACTIONS

Spit Poison. Ranged Weapon Attack: +6 to hit, ranged 30 ft., one target. Hit: target must make a DC 12 Constitution saving throw, taking 10 (2d6+2) poison damage on a failed save, or half as much damage on a successful one.


The Malomba is a potent familiar to magic casting creatures and Dark Vooduns. It appears as a four foot long or even five foot long serpent but with a humanoid face. It is intelligent and can speak a variety of mortal languages and it can cast spells or even spit poison. They can be found in the company of the Qori Ismaris, the Popobawa or evil Vooduns. They gently coil around their masters and fire spells with no need for any physical components only using their serpent like voices.


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