Mishipeshu (5e Creature)

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Mishipeshu

Large beast, lawful evil


Armor Class 13 (natural armor)
Hit Points 85 (10d10 + 30)
Speed 40 ft, swim 40 ft, climb 40 ft


STR DEX CON INT WIS CHA
18 (+4) 15 (+2) 16 (+3) 6 (-2) 12 (+1) 8 (-1)

Skills Stealth
Senses Darkvision, passive Perception 11
Languages
Challenge 3 (700 XP)


Underwater Panther. Mishipeshu have advantage on all attacks while in water.

ACTIONS

Multiattack. The Mishipeshu makes two attacks with its claws.

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.

Pounce. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 +2) piercing damage. If The Mishipeshu moves at least 20 feet straight toward a creature and then attacks on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target becomes prone, Mishipeshu can make a bonus action.


UnderwaterPanther.jpg

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