|
This page was marked as abandoned on 19:31, 25 October 2020 (MDT) because: Issue(s) unaddressed for over a year. (discuss)
If you think you can improve this page please bring the page up to the level of other pages of its type, then remove this template. If this page is completely unusable as is and can't be improved upon based on the information given so far then replace this template with a {{delete}} template. If this page is not brought to playability within one year it will be proposed for deletion.
Edit this Page | All abandoned pages
|
|
This page is of questionable balance. Reason: I don't understand how this works. Which target are you teleporting to? Is this a weapon or implement attack? What's the power source, and if it's martial how does the teleportation work?
You can help D&D Wiki by better balancing the mechanics of this page. When the mechanics have been changed so that this template is no longer applicable please remove this template. If you do not understand balance please leave comments on this page's talk page before making any edits.
Edit this Page | All pages needing balance
|
Whirlwind Jutsu
|
Samurai Attack 1
|
You sprint across the battlefield, shredding each opponent you pass.
|
Daily Martial, Psychic
|
Standard Action
|
close burst 5
|
Target: each enemy in burst
|
Attack: Strength Vs. Reflex
|
Hit: 1d6 + Strength Modifier damage. You shift to a square adjacent to the target and make a melee basic attack. Repeat until you have attacked all enemys in the burst. (you may only attack every enemy once).
|
Miss: half damage.
|
Effect: Until the end of the encounter, whenever you shift adjacent to an enemy that you are not already adjacent to, you may make a melee basic attack against that enemy as an Free Action.
|
Back to Main Page → 4e Homebrew → Powers → Samurai Powers