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This page is of questionable balance. Reason: Numbers are off (a level 1 artillery would not have AC 18, attack values are off); it doesn't need two basic melee powers
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The Lightning Guardian is a cunning and arcane creature that once was human. Now, it's fused with the essence of a dragon, marking it as a creature not unlike the dragonspawn.
Lightning Guardian
The Lightning Guardian is a feral creature with an arched back that has spines coming out of it. Each spine crackles with electricity, and occasionally lightning arcs between them. He is attended to by the three Blue Guards.
Lightning Guardian Level 1 Elite Artillery
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Medium Draconic Humanoid (Lightning) XP 200
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Initiative +3
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Senses Perception+1
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HP 50; Bloodied 25Hit Points 50
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Regeneration 5
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AC 18; Fortitude 19, Reflex 16, Will 18
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Resist 5 Lightning
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Saving Throws +2
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Speed 6
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Action Points 1
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Claw
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Effect: +6 vs. AC; 1d6+3 damage
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Jolt
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Effect: +6 vs. Ref; 1d6+3 Lightning damage
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Bolt
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Effect: Ranged 10; +6 vs. Ref; 1d10+3 Lightning damge
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Arc
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Effect: Ranged 10; +6 vs. Ref; Hit: 2d10+3 Lightning damage and secondary attack
Secondary: Ranged 5 from the original target; +6 vs Ref; 3d6+3 lightning damage
Miss: Half damage and no secondary attack
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Drain
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Effect: Recharge Arc or gain 3 hitpoints; deal 3 damage
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Skills
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Str 14 (+2)
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Dex 16 (+3)
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Wis 12 (+1)
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Con 13 (+1)
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Int 1 (-5)
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Cha 10 (0)
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Alignment Neutral
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Languages Draconic
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Equipment —
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Lightning Guardian Tactics
A Lightning Guardian opens with Arc, aiming for the two strongest foes. He then stays back, but will dart forward with Claw if the opportunity arises to recharge Arc. If forced into extended melee, the Lightning Guardian will use Jolt unless bloodied, in which case it uses Claw to recharge HP.
Lightning Guardian Lore
A character knows the following information with a successful Religion check.
DC 15: The Lightning Guardian is a Dragonborn/blue dragon fusion. It has lost all intelligence, and merely waits for prey to stumble in.
DC 20: The Lightning Guardian fights with electricity-based attacks, notably a shot that arcs between foes. It will occasionally enter melee combat in order to drain energy to provide power for its Arc attack, and does the same in melee to restore health.
DC 25: It was created by a cult that worships a cat-dragon thing.
Encounter Groups
Encounter Groups
A Lightning Guardian and his three Blue Guards.
Level 1 Encounter (XP 500)
- 1 Lightning Guardian (Level 1 Elite Artillery)
- 3 Blue Guard (Level 1 Soldier)
Template:4e Creatures Level 1 Breadcrumb