SOLDIER (5e Subclass)
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SOLDIER (5e Subclass)
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A SOLDIER, Source [[1]] |
SOLDIER is the elite fighting force of the Shinra Electric Power Company. Its members are advanced super-soldiers with superhuman strength, speed, and agility. Much stronger than the Shinra Peacekeeping Troops and the Turks, Shinra deploys SOLDIER for special missions that require the greatest use of strength.
SOLDIER’s Honor
Starting at 3rd level, if you take 10 or more damage in a turn, you gain 1 limit dice to a maximum of 1 which you may spend on Limit Breaks. You learn one Limit Break of your choice, detailed under “Limit Breaks” below. You can use only one Limit Break per attack. You may change the chosen Limit Break of your choice at the 7th, 10th, 12th, and 18th levels. At 10th and 15th level, your maximum Limit dice increases by 1. You also gain proficiency with one weapon of your choice, you may ignore the heavy property if it has it, and you gain unarmored defense of 10 + your Constitution modifier + your Strength modifier.
Jenova Cells
At 7th level, you gain the ability to carry twice your natural carry weight. You do not suffer negative effects from the first level of exhaustion.
Octaslash
At 10th level, you gain the Octaslash limit break
Jenova Cell Stucture
At the 15th level, your Strength goes up by 2 and your strength cap for Ability Score Improvements increased to 25.
Omnislash
Starting at 18th level, you gain the Omnislash limit break.
Limit Break list
The Limit Breaks are presented in alphabetical order. Certain limit breaks require a creature to make a saving throw, using the following for its DC:
Limit save DC = 10 + your proficiency bonus + your Dexterity modifier
Braver. When you make a weapon attack roll against a creature, you can expend one limit die to add 1d8 to the roll. You can use this limit before or after making the attack roll, but it must be before any effects of the attack are applied.
Cross-Slash. When you make a weapon attack roll against a creature, you can expend one limit die to add 1d8 to the attack’s damage roll. You must use this limit before making the attack roll. At 7th level, you can use this twice on a single attack.
Octaslash. Only available once you reach 10th level. For two limit dice, you force a creature within your weapon's reach to make a Strength saving throw. On a failure, the target takes 8d4 slashing damage.
Omnislash. Only available once you reach 18th level. When you make a weapon attack roll against a creature, you can expend all your limit die to make one creature in a 15-foot radius Cone centered on a point make a Dexterity saving throw. A target takes 15d6 slashing damage on a failed to save, or half as much damage on a successful one. You cannot regain limit die until the end of a long rest.
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