Fulgur Thunder Priest (5e Creature)
From D&D Wiki
Fulgur Thunder Priest
Medium humanoid (fulgur), lawful good Armor Class 17 (breastplate, shield)
Saving Throws Wis +6, Cha +5 Innate Spellcasting. The fulgur's innate spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It can innately cast the following spells, requiring no material components: At will: shocking grasp Spellcasting. The fulgur is a 9th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). The fulgur has the following cleric spells prepared: Cantrips (at will): light, resistance, sacred flame, thaumaturgy ACTIONSWarhammer. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage, or 7 (1d10 + 2) bludgeoning damage if used with two hands, plus 4 (1d8) lightning or thunder damage (fulgur's choice). Light Hammer. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage, plus 4 (1d8) lightning or thunder damage (fulgur's choice). REACTIONSThunderous Rebuke. When a creature within 5 feet of the fulgur that it can see hits it with an attack, it can cause the creature to make a DC 14 Dexterity saving throw. The creature takes 9 (2d8) lightning or thunder damage (fulgur's choice) on a failed save, or half as much damage on a successful one. |
Many fulgurs dedicate themselves to their avian gods and receive divine magic in return. Clad in ceremonial helmets reminiscent of bird heads and cloaks covered in feathery designs, fulgur thunder priests support their allies with magic, and those that seek to single out the thunder priest are flung aside. The devotion of a fulgur thunder priest also enhances its own innate magic, allowing it to hurl bolts of lightning and conjure thick clouds of fog. |
Back to Main Page → 5e Homebrew → Creatures