Adamantine Skeleton (5e Creature)

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Adamantine Skeleton

Medium undead, lawful evil


Armor Class 20 (natural armor, shield)
Hit Points 75 (10d8 + 30)
Speed 30 ft.


STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 17 (+3) 6 (-2) 8 (-1) 6 (-2)

Saving Throws Wis +2, Cha +1
Damage Vulnerabilities bludgeoning from adamantine attacks
Damage Resistances cold, fire; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine
Damage Immunities poison
Condition Immunities exhaustion, poisoned
Senses darkvision 60 ft., passive Perception 9
Languages understands all languages it knew in life but can't speak
Challenge 6 (2,300 XP)


Adamantine Body. Any critical hit against the skeleton becomes a normal hit.

Magic Resistance. The skeleton has advantage on saving throws against spells and other magical effects.

ACTIONS

Multiattack. The skeleton makes three attacks.

Flail. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage.

Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.


An adamantine skeleton is a twisted creation of necromancy and transmutation. This monstrosity is an unliving warrior made of animated bones that have been plated with solid adamantine—one of the hardest substances in existence.

Undead Nature. An adamantine skeleton doesn't require air, food, drink, or sleep.


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