Spider Daedra (5e Creature)
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Spider Daedra
Large fiend, chaotic evil Armor Class 14 (natural armor)
Damage Resistances fire Nimble. The daedra has advantage on ability checks and saving throws made to escape a grapple or from being restrained. ACTIONSMultiattack The daedra makes three attacks: one with its bite and two with its Shock Bolt. Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. If the creature fails its saving throw by 5 or more, it is paralyzed while it is poisoned. An affected creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Shock Bolt. Ranged Spell Attack: +5 to hit, range 30 ft., one target. Hit: 7 (2d6) lightning damage. Poison Spit (Recharge 6). The daedra spits poison at a creature it can see within 30 feet of it. The target must make a DC 13 Constitution saving throw, taking 22 (5d8) poison damage on a failed save, or half as much damage on a successful one. Summon Spiderling (1/Day). The daedra summons 1d4 spiderlings. The summoned creatures appear in unoccupied spaces within 10 feet of the daedra.
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Spider daedra are servants of the Daedric Prince of lies, murder, and sex, Mephalla. They are fast, strong and incredibly deadly with a humanoid upper half and an arachnid lower half. They can be difficult to control and should only be summoned by powerful conjuration wizards. |
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