Thunder Cleaves (3.5e Prestige Class)

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Thunder Cleaves

To know what thunder and lightning are, to be imersed in that, then to channel them and destroy thy enemys, thats what being a Thunder Cleave is Like


Strong, loud, quick, these are the traits needed for being a thunder cleave

Becoming a Thunder Cleave

People persue this class if they feel some affiliation with Heironeous, Thor, or Zues. Beforehand, they are typically Paladins or clerics, but sometimes they are Barbarians or fighters who had a close call with a storm and dedicate themselves to solving the mystery of a thunder. The important Atributes are Strength, Charisma, And Dexterity.

Entry Requirements
Base Attack Bonus: +2 Skills: Surviaval 4 ranks Alignment Any Good Feats: Power attack, Cleave Patron: Heironeous, Thor, or Zeus
Table: The <-class name->

Hit Die: d10

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +1 +3 +3 +1 Channel Thunder, Channel Lightning
2nd +2 +3 +3 +1
3rd +3 +4 +4 +1 Cast Lightning Bolt 3/day
4th +4 +4 +4 +2
5th +5 +5 +5 +2 Cast Shout 3/day
6th +6/1 +5 +5 +2
7th +7/2 +6 +6 +3 Cast Sleet Storm 3/day
8th +8/3 +6 +6 +3 Cast Lightning Bolt 4/day
9th +9/4 +7 +7 +3 Cast Wind Wall 3/day
10th +10/5 +7 +7 +4 Greater Channel Thunder, Greater Channel Lightning, Cast Shout 4/day

Class Skills (2 + Int modifier per level)
Climb, Intimidate, Jump, Knowledge(Religion), Knowledge(Nature), Listen, Ride, Search, Spot, Surviavl, Swim, Tumble.


Table: The Epic <-class name->
Level Special
11th
12th Cast Sleet Storm 4/day
13th Cast Lightning Bolt 5/day
14th Cast Wind Wall 4/day
15th Cast Shout 5/day
16th
17th Cast Sleet Storm 5/day
18th Cast Lightning Bolt 6/day
19th Cast Wind Wall 5/day
20th Perfect Channel Thunder, Perfect Channel lightning, Cast Shout 6/day

Class Features

All of the following are class features of the Thunder Cleaves.

Cast Lightning Bolt (Sp): This works just like the Lightning Bolt Spell, it can be cast 3/day at 3rd level, 4/day at 8th level, 5/day at 13th level, and 6/day at 18th level.

Cast Shout (Sp): This works just like the Shout spell, it can be cast 3/day at 5th level, 4/day at 10th level, 5/day at 15th level, and 6/day at 20th level.

Cast Sleet Storm (Sp): This works just like the Sleet Storm spell, it can be cast 3/day at 7th level, 4/day at 12th level, and 5/day at 17th level.

Cast Wind Wall (Sp): This works just like the Wind Wall spell, it can be cast 3/day at 9th level, 4/day at 14th level, and 5/day at 19th level.

Channel Thunder: This adds sonic damage to your attacks if you shouts at an enemy, its +1d6 at 1st level, +2d6 at 10th level, and +3d6 at 20th level

Channel Lightning: This adds electiric damage to your attacks if you wisper a curse at an enemy, its +1d6 at 1st level, +2d6 at 10th level, and +3d6 at 20th level.

Campaign Information

Playing a Thunder Cleave

Combat: Defender, taking hits and dealing damage

Advancement: Standered

Resources: They can pray to their god for strength.

Thunder Cleaves in the World

To know what thunder and lightning are, to be imersed in that, then to channel them and destroy thy enemys, thats what being a Thunder Cleave is Like

They are deffenders of good sociaties. they might work with palidins since one of their cheif deitys is Heironeous.

NPC Reactions: good

Thunder Cleave Lore

Characters with ranks in Knoledge(religion) can research Thunder Cleaves to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

<-the appropriate skills->
DC Result
11 This is a Thunder cleave, a brother to the storm.
16 Thunder cleaves enjoy to find ways of giving them selves shocks of electricity
21 Thunder cleaves hate water, fearing it as "the one who can deprave lightning"
26 One of zueses children was the first Thunder Cleave

Thunder Cleaves in the Game

They protect the good and act as metoroligests for communitys

Adaptation: Deal with it as is



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