Eyepicker (5e Creature)
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Eyepicker
Tiny monstrosity, any alignment Armor Class 16 (natural armor)
Skills Stealth +6 Anesthesia. When the eyepicker makes a successful attack against a creature that can't see it, the creature must succeed on a DC 10 Wisdom save to notice the eyepicker. Nimble Escape. The eyepicker can take the Disengage or Hide action as a bonus action on each of its turns. Surgical Precision. The eyepicker rolls a critical hit on a 19 or 20. On a critical hit, it chooses one condition to effect the target; this lasts until the target completes a short or long rest, or it regains the hit points it lost from the attack that caused the condition. The eyepicker can cause a target to be blinded, deafened, incapacitated, or prone (in which case it cannot stand up normally). ACTIONSClaw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.
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The eyepicker is an incredibly tiny but remarkably dangerous creature skilled in the dissection of living and unliving bodies. Originally created to assist with surgical procedures, this mouse-sized, panicky monster is sensitive to the subtlest vibrations, easily mapping the internal layout of a living body with a few taps of its many-jointed digits and flexible trunk. With these unparalleled senses, scalpel-fine talons and powerful anesthetic saliva, a careful enough eyepicker can slice its way into most living organisms and sever select organs, nerves or tendons almost completely unnoticed. |
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