Joroguro (5e Creature)

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Joroguro

Medium fiend, neutral evil


Armor Class 13 (natural armor)
Hit Points 65 (10d8 + 20)
Speed 30 ft., climb 30 ft.


STR DEX CON INT WIS CHA
14 (+2) 16 (+3) 14 (+2) 16 (+3) 12 (+1) 12 (+1)

Saving Throws Int +5, Wis +3
Skills Arcana +5, History +5, Perception +3, Stealth +5, Survival +3
Senses darkvision 60 ft., passive Perception 13
Languages Common, Giant, Goblin, Orc
Challenge 4 (1,100 XP)


Spider Climb. The joroguro can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Web Sense. While in contact with a web, the joroguro knows the exact location of any other creature in contact with the same web.

Web Walker. The joroguro ignores movement restrictions caused by webbing.

Spellcasting. The joroguro is a 5th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). The joroguro has the following wizard spells prepared

Cantrips (at will): mage hand, message, prestidigitation, poison spray
1st level (4 slots): charm person, disguise self (any humanoid form), mirror image, web
2nd level (3 slots): acid arrow, invisibility, suggestion

ACTIONS

Multiattack. The joroguro makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 3) piercing damage plus 4 (1d8) poison damage. The target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage.

Web (Recharge 5-6). Ranged Weapon Attack: +5 to hit, range 30/60 ft., one creature. Hit: The creature is restrained by webbing. As an action, the restrained creature can make a DC 12 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).


The joroguro is a terrifying foe that works in concert with the rokuro-kubi to lure prey into their brothel and then devour them whole in a literal web of lies. The joroguro generally appears as a seductive hot springs geisha or as a humble elderly farm man in need of assistance. Generally The joroguro plays a game where he wants to have "children" from the strong adventures and invites them to his house with the rokuro-kubi as his lovely daughter, he then exits to his bedroom and reappears as another lovely daughter. What people do not understand is that they have fallen into a deadly trap and will be drained of blood and then devoured flesh and bone which feeds both monsters.
The joroguro can also act as a spy for warbands of bakemono and yokai and they go forth with the rokuro-kubi to assassinate important leaders like sergeants and even generals. Where the rokuro-kubi is a powerful brute with a snake maw in its tender nether regions the joroguro is a humanoid spider similar in appearance to a drider that has more mastery over magic and traps made from its own webs.


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