Helper Warbot (5e Creature)

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Helper Warbot

Medium construct, unaligned


Armor Class 12 (Hermetically sealed armor)
Hit Points 22 (5d8)
Speed 0 ft., fly 50 ft.


STR DEX CON INT WIS CHA
8 (-1) 14 (+2) 10 (+0) 4 (-3) 10 (+0) 1 (-5)

Damage Resistances Lightning
Damage Immunities Poison, Psychic
Condition Immunities Poisoned, Exhausted, Charmed, Frightened
Senses darkvision 60 ft., passive Perception 10
Languages Understands Common and languages of his creator, but cannot speak
Challenge 1/4 (50 XP)


Mekhaus Loyalty. Warbot is immune to all effects that assume control over others in any way.

"Cute" When placed upside-down on floor, Warbot is rendered immobile and unable to attack.

ACTIONS

Gun. Ranged Weapon Attack: +4 to hit, reach 120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Healing Bot(Recharge 3-4) reach 5 ft, heal 2d6 hit points. Usable only on constructs.


Warbots are exactly what they are named: bots made for war. Airborne helpers tend their damaged brethen, gun mounted on top lets them fight, three engines mounted on their bottom grant them great movment options. And their greatest weaknss, provided they become useless when placed upside-down on ground, wiggling hopelessly as they try to free themselves. Their god, Aeris Mekhaus, finds this cute and never bothered to fix that error in construction.


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