Bakemono no Majo (5e Creature)

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Bakemono no Majo (Bajang)

Medium humanoid (goblinoid), neutral evil


Armor Class 10
Hit Points 32 (5d8 + 10)
Speed 30 ft., swim 30 ft.


STR DEX CON INT WIS CHA
10 (+0) 10 (+0) 14 (+2) 10 (+0) 16 (+3) 8 (-1)

Skills Perception +5, Stealth +4, Survival +5
Senses darkvision 60 ft., passive Perception 15
Languages Common, Goblin, Orc
Challenge 1 (200 XP)


Amphibious. The bakemono can breathe air and water.

Spellcasting. The bakemono is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). It has the following druid spells prepared:

Cantrips (at will): poison spray, shillelagh, thorn whip
1st level (4 slots): acid arrow, cure wounds, entangle, speak with animals
2nd level (3 slots): animal messenger, spike growth

ACTIONS

Quarterstaff. Melee Weapon Attack: +2 to hit (+5 with shillelagh), reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, 4 (1d8) bludgeoning damage if wielded with two hands, or 7 (1d8 + 3) bludgeoning damage with shillelagh.


What looks like a mix of a bloated three-eyed toad with an amphibian humanoid, it has a staff and small peg teeth in its mouth. Bakemono no majo are simple magic users that are much beloved by other bakemono and even oni for the healing abilities that they have. The bakemono no majo generally like to live in a dead or corrupted tree in forests teeming with bakemono and daogui. They generally are an important catalyst for creating the ogre-sized mushizo daogui by controlling pacts of giant wasps and commanding them to burrow holes in the mushizo daogui's back, the bakemono is then fed a diet of carrion and strange mushrooms and the symbiotic wasps begin injecting their nectar into his bloodstream forcing him to grow. The bakemono no majo is a master of corrupting forests.


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