Akupara (Long'gui) (5e Creature)
From D&D Wiki
Akupara (Long'gui)
Gargantuan dragon, any non-evil alignment Armor Class 23 (natural armor)
Saving Throws Dex +7, Con +17, Wis +12 Amphibious. The akupara can breathe air and water. Legendary Resistance (3/Day). If the akupara fails a saving throw, it can choose to succeed instead. Innate Spellcasting. The akupara's innate spellcasting ability is Wisdom (spell save DC 20). It can innately cast the following spells, requiring no material components: At will: blade ward, charm person, create or destroy water, detect magic, protection from energy, sleet storm ACTIONSMultiattack. The Akupara makes three attacks: one with its bite and two with its claws. It can make one tail attack in place of its two claw attacks. Bite. Melee Weapon Attack: +17 to hit, reach 15 ft., one target. Hit: 40 (4d12 + 10) piercing damage. Claw. Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 20 (2d8 + 10) slashing damage. Tail. Melee Weapon Attack: +17 to hit, reach 15 ft., one target. Hit: 26 (3d12 + 10) bludgeoning damage. If the target is a creature, it must succeed on a DC 22 Strength saving throw or be pushed up to 10 feet away from the akupara and knocked prone. Tsunami Breath (Recharge 5-6). The akupara exhales poisonous gases, streams of acid or freezing cold seawater in a 60-foot cone. Each creature in that area must make a DC 22 Constitution saving throw, taking 72 (24d6) acid, cold or poison damage (the akupara's choice) on a failed save, or half as much damage on a successful one.
LEGENDARY ACTIONSThe akupara can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The akupara regains spent legendary actions at the start of its turn. Detect. The akupara makes a Wisdom (Perception) check. |
Akupara or long'gui are massive dragons that are closely related to dragon turtle with an affinity to the water element and some aspects of earth. They cannot fly but they can swim incredibly fast and they are capable of burrowing in sand. It is not uncommon for them to sleep for eons near islands and their backs slowly develop trees, grass, and soil as well as small primates and birds sleeping on their backs. They are a brilliant dark jade green mixed with dark blues and teals, occasionally with a few golden and brilliant pearl scales fond on their titanic frames. Some akupara are dark blue with white scales beneath from swimming about in the deep sea while others that live in massive lakes become a very verdant green, sailors have even encountered a white-pink mother of pearl akupara near island shores. |
Back to Main Page → 5e Homebrew → Creatures