Animated Cauldron (5e Creature)

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Animated Cauldron

Small construct, unaligned


Armor Class 13 (natural armor)
Hit Points 22 (5d6 + 5)
Speed 15 ft.


STR DEX CON INT WIS CHA
6 (-2) 11 (+0) 12 (+1) 3 (-4) 3 (-4) 1 (-5)

Damage Resistances fire
Damage Immunities poison, psychic
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
Senses blindsight 30 ft. (blind beyond this radius), passive Perception 6
Languages understands the languages of its creator but can't speak
Challenge 1/4 (50 XP)


Antimagic Susceptibility. The cauldron is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the cauldron must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

False Appearance. While the cauldron remains motionless, it is indistinguishable from a normal cooking pot.

Innate Spellcasting. The animated cauldron's innate spellcasting ability is Wisdom. It can innately cast the following spells, requiring no components:

At will: detect poison and disease
3/day: create or destroy water (self only)
1/day: purify food and drink

ACTIONS

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d6 damage) bludgeoning damage plus 3 (1d4 + 1) fire damage.

Scald. The cauldron falls prone and spills its contents, generally either hot soup or boiling water. Each creature within 5 feet of the cauldron make a DC 10 Dexterity saving throw, taking 3 (1d4 + 1) fire damage and also falling prone on a failed save, or half as much damage and staying standing on a success. The cauldron must be refilled to use this action again.


A large cooking pot made of cast iron, unremarkable except for its unusually tall and finely-carved legs. These constructs are sometimes made for the kitchens of castles or large manors, as they both speed up cooking by producing and heating water, and can sense when potentially harmful food is being prepared.


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