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Bandar
Small beast, unaligned
Armor Class 13
Hit Points 3 (1d6)
Speed 40 ft., climb 30 ft.
Skills Acrobatics +7, Perception +3, Sleight of Hand +5, Stealth +5
Senses passive Perception 13
Languages —
Challenge 0 (10 XP)
Keen Smell. The bandar has advantage on Wisdom (Perception) checks that rely on smell.
Nimble Escape. The bandar can take the Disengage, Dodge, or Hide action as a bonus action on each of its turns.
Pack Tactics. The bandar has advantage on an attack roll against a creature if at least one of the bandar’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
ACTIONS
Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 - 1) piercing damage.
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Scrounging Bandar, art by Shreya Shetty
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Found on the world of Kaladesh, bandars are a cross between cat and monkey. They are mischievous creatures, known to steal any small trinket that catches their attention, of which Kaladesh offers no shortage. With the help of fast reflexes and a prehensile tail, they are also notoriously difficult to subdue.
Bandars are neither as common nor as pesky as Kaladesh's gremlins, and even have some scarce admirers thanks to their unique abilities and general fluffiness. Even so, very few among the lifecrafters of Kaladesh have created a mechanical likeness of these beasts, perhaps because they rarely remain still enough for their forms to be studied.
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