Dragon Ogre Shaggoth (5e Creature)

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Dragon Ogre Shaggoth

Gargantuan dragon, neutral evil


Armor Class 18 (natural armor)
Hit Points 385 (22d20 + 154)
Speed 40 ft.


STR DEX CON INT WIS CHA
28 (+9) 14 (+2) 25 (+7) 14 (+2) 16 (+3) 10 (+0)

Saving Throws Int +8, Wis +9
Skills Athletics +15, Intimidation +12
Damage Resistances bludgeoning, piercing and slashing from nonmagical attacks
Damage Immunities lightning
Condition Immunities charmed, frightened, stunned
Senses darkvision 60 ft., passive Perception 13
Languages Common, Draconic, Giant
Challenge 18 (20,000 XP)


Charge. If the dragon ogre moves at least 30 feet straight toward a target and then hits it with a maul attack on the same turn, the target takes an extra 14 (4d6) bludgeoning damage and the target must make a DC 19 Strength saving throw or be knocked prone.

Storm Rage. Whenever the dragon ogre is subjected to lightning damage, it takes no damage and instead regains a number of hit points equal to the lightning damage dealt.

Legendary Resistance (3/Day). If the dragon ogre fails a saving throw it can choose to succeed instead.

ACTIONS

Multiattack. The dragon ogre makes two attacks with its maul.

Maul. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 37 (8d6 + 9) bludgeoning damage plus 14 (4d6) lightning damage.

Stomp. Melee Weapon Attack: +13 to hit, reach 5 ft., one prone creature. Hit: 27 (4d8 + 9) bludgeoning damage.

Frightful Presence. Each creature of the dragon ogre's choice that is within 120 feet of the dragon ogre and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon ogre's frightful presence for 24 hours.


LEGENDARY ACTIONS

The dragon ogre can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon ogre regains spent legendary actions at the start of its turn.

Call Lightning. A creature within 180 feet of the dragon ogre must succeed on a DC 20 Dexterity saving throw or take 16 (3d10) lightning damage. This damage is increased by 5 (1d10) if this legendary action is used in stormy conditions.
Indomitable. The dragon ogre ends one condition or spell affecting it.

Dragon ogre shaggoths are living legends of carnage and devastation. As a dragon ogre ages, it becomes ever larger, growing stronger and more powerful. As long as it can find lightning to refresh its body and revitalise its mind, there is no limit to the size one can reach. The eldest and most primal of their kind are truly titanic beings, each a towering mountain of muscle and fury, reinforced by the power of the raging storm.


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