Lycan Bloodline (5e Subclass)
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Lycan Bloodline
Your innate magic comes from the curse of lycantropy. Some are born with this power, being the seventh son of a family, or having a lycan on its genealogic tree. Others are survivors of an attack from a lycan, with the curse not fully removed from them. Either way, you can now draw magical powers from your curse and use it in a controlled manner.
- Primal Instincts
Starting when you choose this origin at 1st level, you begin to adopt the improved abilities of a natural predator. You gain advantage on Wisdom (Perception) checks that rely on hearing or smell.
In addition, while not wearing armor, you have an AC equal 13 + your Dexterity modifier.
- Eldritch Claws
Starting at 1st level, you learn the primal savagery[1] cantrip. This doesn't count against the total number of cantrips you can cast. You can add your Charisma modifier to the damage roll of this cantrip.
- Lycan Transformation
At 6th level, you can use your bonus action to awake your lycan heritage, and become a hybrid between a humanoid and an animal. You can't concentrate on spells while in your hybrid form. For 1 minute, you gain the following benefits:
- Until the transformation ends, you gain temporary hit points equal to your Charisma modifier at the start of each of your turns. When the transformation ends, the target loses any remaining temporary hit points from this feature. Silvered weapons ignore these temporary hit points.
- You can use your Charisma modifier instead of your Dexterity modifier when making Strength, Dexterity and Wisdom checks.
- You gain a bonus to your AC equal to your Charisma modifier.
- You gain a bonus of +10 feet to your movement speed.
You can't use this feature again until you complete a long rest or until you spend 5 sorcery points.
- Iron Hide
At 14th level, you can spend 4 sorcery points an use your bonus action to cover your skin with a thick hide. For 1 minute, you become resistant to bludgeoning, piercing and slashing damage from non-magical and non-silvered weapons.
While you are in your hybrid form, you can use this feature without spending any sorcery points.
- Controlled Curse
At 18th level, you can curse a humanoid with a controlled form of lycantropy. As an action, you can bite an humanoid creature within 5 feet on your hybrid form. The target must make a Wisdom saving throw against your spell save DC, being cursed on a failed save. A willing creature doesn't have to make the saving throw. When you do this, whenever you assume your hybrid form, you can spend 2 sorcery points to extend the benefits of this feature to the cursed creature. When the hybrid form is active, a unwilling target will act as if it were under the effects of the confusion spell.
You can have up to three creatures cursed at the same time.
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- ↑ D&D 5e XGtE p.163