Golem, Mithral (5e Creature)

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Golem, Mithral

Huge construct, neutral


Armor Class 26 (natural armor)
Hit Points 414 (36d10 + 216)
Speed 40 ft.


STR DEX CON INT WIS CHA
27 (+8) 16 (+3) 22 (+6) 3 (-4) 13 (+1) 1 (-5)

Damage Immunities poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 120 ft., passive Perception 11
Languages understands the languages of its creator but can't speak
Challenge 21 (33,000 XP)


Immutable Form. The golem is immune to any spell or effect that would alter its form.

Limited Magic Immunity. The golem is immune to any spell of 2nd level or lower.

Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.

Magic Weapons. The golem's weapons attacks are magical.

Alacrity. The golem is always under the effect of the haste spell and therefore can take an additional action, doubles its movement speed, may take the Dash action as a bonus action, and gains a +2 bonus to its armor class as per the spell (included in the AC). A slow spell cast on the golem negates this feature. The golem cannot be under the effects of multiple instances of haste (the haste spell cannot be cast on it).

ACTIONS

Multiattack. The golem makes two slam attacks.

Slam. Melee Weapon Attack: +15 to hit, reach 15 ft., one creature. Hit: 30 (4d10 + 8) bludgeoning damage.


Hulking constructs crafted from mithral, mithral golems move with unusual speed and are very strong.

Constructed Nature. A mithral golem doesn't require air, food, drink, or sleep.


Creating a Mithral Golem

Time Cost Manual Rarity
X0 days X0,000 gp Very rare

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