Giant Tiger (5e Creature)

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Giant Tiger

Huge beast, neutral


Armor Class 13 (natural armour)
Hit Points 85 (9d12 + 27)
Speed 50 ft.


STR DEX CON INT WIS CHA
20 (+5) 15 (+2) 17 (+3) 5 (-3) 14 (+2) 9 (-1)

Skills Perception +5, Stealth +8
Senses darkvision 60 ft., passive Perception 15
Languages Giant Tiger, understands Common but can't speak it
Challenge 5 (1,800 XP)


Keen Smell. The tiger has advantage on Wisdom (Perception) checks that rely on smell.

Pounce. If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the tiger can make one bite attack against it as a bonus action.

Speak with Tigers. The tiger can communicate simple concepts to tigers and tiger-like creatures when it speaks in Giant Tiger.

ACTIONS

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) piercing damage.

Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) slashing damage.


Giant Tiger
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Giant tigers are tigers of great size that lord over their domains. They stalk prey with incredible stealth, especially considering their gigantic bodies, then launch themselves upon chosen prey and tear it apart with claw and fang. They understand Common, and speak their own language, and they sometimes live with weretigers.


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