Hollow Infantry
Medium humanoid, chaotic evil
Armor Class 13 (natural armor)
Hit Points 11 (2d8 + 2)
Speed 30 ft.
Saving Throws Dex +4 Skills Perception +5, Survival +5
Senses passive Perception 15
Languages Hollow
Challenge 3 (700 XP)
ACTIONS
Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
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Unarmed Infantry
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These were once the infantry that held the Cardinal Tower against the tide of Giants, stemming it at that point. They still guard the tower, even in their hollowed state.
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