Hollow Knight
Medium humanoid, chaotic evil
Armor Class 16 (natural armor, shield)
Hit Points 26 (4d8 + 8)
Speed 30 ft.
Saving Throws Dex +5 Skills Perception +5, Survival +5
Senses passive Perception +5
Languages Hollow
Challenge 3 (700 XP)
ACTIONS
Spear. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) piercing damage, or 7 (1d8 + 3) piercing damage if used with two hands to make a melee attack.
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Hollow Knight
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The knights who once, alongside the infantry, held the Cardinal Tower against the Giants, and fought valiantly until the end. They still defend the tower with their lives, despite their hollowed state.
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