Winter Lantern (5e Creature)
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Winter Lantern
Medium aberration, neutral evil Armor Class 15 (natural armor)
Saving Throws Str +4, Wis +6 Horrifying Visage. When a creature that can see the lantern starts its turn within 30 feet of the lantern, the lantern can force it to make a DC 14 Wisdom saving throw if the lantern isn't incapacitated. On a failed save, a creature takes 13 (3d10) psychic damage and is frightened until the end of its next turn. On a successful save, the creature takes half as much damage and isn't frightened. ACTIONSMultiattack. The lantern makes one attack with its tentacles. If that attack hits, the lantern can make one bite attack against the same target. Tentacles. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) bludgeoning damage and the target is grappled (escape DC 12). Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage. Ethereal Song (Recharge 6). The lantern emits a haunting melody audible to 120 feet. Each creature that can hear the melody must make a DC 14 Wisdom saving throw, taking 13 (3d8) psychic damage on a failed save, or half as much damage on a successful one.
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Winter lanterns are horrific creatures from a far off, unknowable plane. It is unknown how they end up found across the lands, but rumors suggest they spawn forth when a mother kills their child in cold blood. Those who have encountered a winter lantern and survived know not to look directly at one, as just witnessing its terrible form can cause irreversible harm. |
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