Puppet Master (5e Feat)

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Puppet Master

Prerequisites: The ability to cast Animate dead
-You can spend your action to inhabit the undead bound to your will, you see and feel threw the senses. while you use this action you cannot move yourself but can be moved, you can speak threw your normal body but cannot see or hear threw it.

-If you spend your action focusing on a single target all attacks from the undead you inhabit are made with advantage.

-While using this ability you can split attacks and movements of your undead as if there where individual creators.

-To end the puppet master ability must be done on your turn but is a free action to sever the connection.



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