Reaver (5e Subclass)

From D&D Wiki

Revision as of 14:18, 17 September 2020 by Green Dragon (talk | contribs) (Reverted edits by 189.51.223.150 (talk) to last revision by Geodude671)
Jump to: navigation, search

Reaver

Bloodrage

Starting from when you choose this subclass at 3rd level, while you are at or below half your hit point maximum, you gain a bonus to your weapons' damage rolls equal to your proficiency bonus.

Injured Animal

Starting from 7th level, when you are targeted by an attack that reduces you to half your hit point maximum or lower, you can use your reaction to make one melee attack against the attacker.

Get up and Fight

Starting from 10 level, when you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You may do this a number of times equal to your proficiency bonus after a long rest.

Fueled by Death

Starting from 15th level, you can sustain yourself on the suffering of your enemies. While at or below half your hit point maximum, when you score a critical hit with a melee weapon or reduce a creature to 0 hit points with a melee weapon, you gain temporary hit points equal to 1d10 + your Constitution modifier.

Bloody Slaughter

Starting from 18th level, while in your Bloodrage, you can maximize damage you do for all attacks of an attack action. Once you use this feature, you can't use it again until you finish a long rest.


Back to Main Page5e HomebrewCharacter OptionsSubclasses

Home of user-generated,
homebrew pages!


Advertisements: