Reaver (5e Subclass)
From D&D Wiki
Reaver
Bloodrage
Starting from when you choose this subclass at 3rd level, while you are at or below half your hit point maximum, you gain a bonus to your weapons' damage rolls equal to your proficiency bonus.
Injured Animal
Starting from 7th level, when you are targeted by an attack that reduces you to half your hit point maximum or lower, you can use your reaction to make one melee attack against the attacker.
Get up and Fight
Starting from 10 level, when you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You may do this a number of times equal to your proficiency bonus after a long rest.
Fueled by Death
Starting from 15th level, you can sustain yourself on the suffering of your enemies. While at or below half your hit point maximum, when you score a critical hit with a melee weapon or reduce a creature to 0 hit points with a melee weapon, you gain temporary hit points equal to 1d10 + your Constitution modifier.
Bloody Slaughter
Starting from 18th level, while in your Bloodrage, you can maximize damage you do for all attacks of an attack action. Once you use this feature, you can't use it again until you finish a long rest.
Back to Main Page → 5e Homebrew → Character Options → Subclasses