Dispater (5e Creature)
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Dispater
Medium fiend (devil), lawful evil Armor Class 30 (natural armor)
Saving Throws Str +16, Int +16, Cha +16 Innate Spellcasting. Dispater's spellcasting ability is Intelligence (spell save DC 25, +15 to hit with spell attacks). Dispater can cast the following spells without needing components: At will: continual flame, fly, heat metal, teleport, wall of fire, wall of stone (the wall is made from iron) Limited Magic Immunity. Dispater is immune to spells of 3rd level or lower, unless he wants to be affected. Metal Corrosion. If a creature makes a melee attack against Dispater with a nonmagical metal weapon, or if he touches a nonmagical metal weapon, it corrodes. Each time a weapon corrodes, it takes a permanent -1 penalty to damage rolls. If the penalty drops to -5, the weapon is destroyed. Magic Weapons. Dispater's weapon attacks are magical. Regeneration. Dispater regains 30 hit points at the start of his turn as long as he hasn't taken any radiant damage. Rod of Dispater. Dispater's magic rod is a +3 mace that also functions as a rod of rulership. It deals an additional 14 (4d6) force damage on a hit (included in the attack). The Rod of Dispater also has 10 charges. While Dispater is holding the rod, he can use an action to expend a charge and cast the destructive wave spell. Additionally, while holding the rod, Dispater can summon twice his usual number of erinyes (see Summon Devil below). The Rod of Dispater regains 1d10 expended charges daily at dawn. ACTIONSMultiattack. Dispater makes four attacks: two with his Rod of Dispater and two with his tail. In place of one attack, he can cast a spell. Rod of Dispater. Melee Weapon Attack: +19 to hit, reach 10 ft., one target. Hit: 13 (1d6 + 10) bludgeoning damage, plus 14 (4d6) force damage. Tail. Melee Weapon Attack: +16 to hit, reach 15 ft., one target, Hit: 27 (8d4 + 7) piercing damage.
LEGENDARY ACTIONSDispater can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Dispater regains spent legendary actions at the start of his turn. Summon Devil. Dispater summons 1d6 erinyes devils. |
Dispater is a great archdevil and the powerful lord of Dis, the second plane of Baator. He wears red robes and looks humanoid, except for his goat hooves, small horns, and spiked tail. He carries his legendary Rod of Dispater and rules from his fortified Iron Tower in the iron city of Dis, named after the whole plane itself. He is an amazing strategist and often fights defensively. His Iron Tower of Dis provides amazing protection. Dispater is said to have skin almost as hard, or even as hard, as iron. He is worshiped by some mind flayers. |
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