Refraction Barrier (3.5e Spell)
From D&D Wiki
Revision as of 11:44, 16 September 2020 by Green Dragon (talk | contribs) (Reverted edits by Green Dragon (talk) to last revision by 96.19.220.94)
Abjuration | |
Level: | Barrier Mage 3 |
---|---|
Casting time: | 1 Standard Action |
Range: | 15ft +5ft/caster level |
Target, or Area: | 5 x 10 ft wall |
Duration: | 1d4 + 1round/5 caster levels |
Saving Throw: | Will |
Spell Resistance: | none |
The Refraction Barrier knocks any Projectile, Ray, or Line spell off course if the caster fails a Will save (DC 15 + wisdom mod - spell level of spell being refracted. Each different ray, beam or projectile gets a will save.) Any Spell successfully refracted has a chance of hitting a different target to the left, right, or above the barrier at a 45 degree angle from which the attack was made. If there is a target possible for the refraction, roll a d6 to determine if it goes left, right, or up. Otherwise, you choose the direction of the refraction.
- 1-2 Left
- 3-4 Right
- 5-6 Up
Back to Main Page → 3.5e Homebrew → Complex Special Ability Components → Spells