Rubber Forehead Alien (5e Variant Rule)
Rubber Forehead Aliens
See this article for some context.
Travelling adventures are great. They're great because they're timeless. From the Odyssey and the Seven Voyages of Sinbad the Sailor, to Star Trek: The Next Generation and Stargate SG1, who doesn't love the ongoing adventures of their favorite heroes as they heroically blunder across the wild and unexplored fringes of the known universe? But what is truly fascinating are the many bizarre and wonderful people they get to meet, fight, and make even stranger babies with. From women with fish tails, to black men with rumply foreheads, the unknown is a wonderful place to make new friends! Problem is, there aren't very many not-quite-human races available in the core material, making that degree of variety as separate races is simply unfeasible, and the core human race doesn't have a subrace feature for us to rapidly homebrew new material for! (Of course, one can always find a way to resolve that issue...) Even worse is when a player says they actually want to be a human-that's-not-really-much-of-a-human; what do you do? I'll tell ya whatcha do! You make something extremely simple, flexible, subject to opinion, and easily randomized! You can now generate countless civilizations to inhabit the far-off reaches of unknown islands/planets/planes, from anthropomorphs, to aliens, to whole-cloth extra-dimensional beings!
Physical Description
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Species of the Spiral 1 by Manticoresoul |
Pretty much, the race can look however you want! There is only one assumption: that you are human-shaped and human-sized. Below is a list (which can be easily randomized with a d100 roll) of example physical traits one of these races may have. I would recommend somewhere between 1 and 3 physical traits to distinguish them from actual humans.
- An extra pair of eyes
- A third eye
- One eye
- No eyes
- No mouth
- No ears
- Feathers instead of hair
- Body covered in feathers
- Body covered in scales
- Body covered in fur
- A tail
- Two heads
- An impressively long neck
- Horns
- Tentacles instead of hair
- Tentacle arms
- Red Skin
- Blue Skin
- Green Skin
- Glowing Eyes
- Impressively long arms
- Only one leg
- Four legs
- Tattoo-like body markings
- Digitigrade legs
- Tentacles instead of legs
- Animal-like snout
- Spikes
- Fins
- Sparkly
- Transparent skin
- Bald
- Odd shaped pupils
- Odd color eyes
- Extra fingers/thumbs
- Hands for feet
- A proboscis or trunk for a mouth
- Long, whip-like tongue
- Uniquely long fingers
- Antennae
- Gems/rocks embedded in skin
- Exoskeleton
- Bird wings
- Bat Wings
- Bug Wings
- Whiskers
- A shell
- External gills
- Leaves instead of hair
- Wood skin
- Holes for eyes
- Skeletal
- Rotting/irradiated
- Extra pair of arms
- Extra pair of legs (like a centaur)
- Arms are wings
- Fish tail
- The head of an animal
- Sharp teeth
- Tusks
- Abnormally muscular
- Genderless race
- Faceless
- A beak instead of a mouth
- Slime-coated
- Animal ears
- Egg-layers
- Eat minerals/soil
- Weirdly thin frame
- Weirdly wide frame
- Particularly long legs
- Marked with production/creation data
- Sterile race
- Childlike appearance
- No lips
- Rumply forehead
- Spotted or Striped
- Eyes in the back of their head
- Eye Stalks
- Large head crest
- Very large eyes
- Very large nose
- Very large mouth
- Very large ears
- Webbed digits
- Tentacle mouth
- No skin color whatsoever; totally neutral tones
- Compound eyes
- Insect-like mandibles
- Artificial limbs/features
- Purple skin
- Pink skin
- Nostril holes in place of a nose
- Frills
- Communicate via whistles or clicks
- Communicate via bioluminescent display or dance
- Abnormally large head
- Abnormally small head
- Tiny feet
- Tiny hands
History
Will vary from one group to another.
Society
Will vary from one group to another.
Names
This is really going to be mostly up to whoever decides a final race from this material.
Rubber Forehead Alien Traits
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Species of the Spiral 1 by Manticoresoul |
Ever wanted an infinite stream of alien weirdness? Well now you have it. Ability Score Increase. You may increase any number of ability scores up to a combined total of +3. You cannot increase a characters ability score above 20 in this way. Age. Let's just assume they have approximately the same lifespan as humans. Alignment. Same as human Size. Your size is medium. Speed. Your base walking speed is 30 feet. |
Blood Trait.. From your inhuman blood, you may choose up to 3 physical traits granted to you. You may take some of these features multiple times. Your DM may reject or alter your choices, if they feel that would be more appropriate.
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Languages. Common |
Premade Builds
Here is a collection of examples of what can be done with this race. Notice how, with only 3 blood traits, it is extremely difficult to get a "perfect" hybrid anthropomorph. You always have to sacrifice one trait or another for something you feel is more definitive. For example, the "Cat" build doesn't have mechanically relevant claws!
Cat
- Bouncy
- Keen
- Sneaky
Dolphin
- Lung Capacity
- Amphibious
- Amphibious
Ant
- Strong
- Strong
- Lifestage (lvl5)
- Strong
- Strong
Chameleon
- Chameleon
- Sneaky
- Talented (Stealth & Deception)
Scorpion
- Weaponized
- Grip
- Venomous
Electric Eel
- Aquatic
- Amphibious
- Innate Spellcasting: Shocking Grasp
Rhinoceros
- Plouw
- Weaponized
- Weaponized
Wasp
- Weaponized
- Sting
- Lifestage (lvl5)
- Fly
- Fly
Mole
- Digger
- Digger
- Digger
Monkey
- Prehensile
- Quick Learner
- Wily
Ape
- Quick Learner
- Quick Learner
- Wily
Crocodile
- Weaponized
- Grip
- Amphibious
Jellyfish
- Innate Spellcasting: Light
- Boneless
- Aquatic
Wolf
- Howl
- Grip
- Keen
Turtle
- Armored
- Armored
- Armored
Fox
- Razor Sharp
- Wily
- Quick Learner
Coyote
- Scavenger
- Howl
- Warehouse
Frog
- Amphibious
- Long
- Life Stage (lvl5)
- Leap
- Leap
Mosquito
- Parasitic
- Parasitic
- Life Stage (lvl5)
- Fly
- Fly
Tick
- Life Stage (lvl5)
- Parasitic
- Parasitic
- Life Stage (lvl10)
- Parasitic
- Parasitic
- Life Stage (lvl15)
- Parasitic
- Parasitic
Sense Master
- Talented (Perception & Insight)
- Intuitive
- Keen
Sloilm
- Rock skin, Spots/Stripes, Furry
- Innate Spellcasting. You know 1 cantrip of your choice.
- Short. You are small. Incompatible with the Tall feature.
- Intuitive. You have advantage on Insight checks.
Drurg
- Abnormally large head, External gills, Extra fingers/thumbs
- Innate Spellcasting. You know 1 cantrip of your choice.
- Warehouse. You need to consume only half as much food and water in order to avoid exhaustion.
- Aquatic. You can breathe under water.
Cleon
- One eye, Tiny hands, Fish tail
- Bang. Your unarmed strikes deafen the target for 1 round.
- Playful. You have advantage on Performance checks.
- Chameleon. You can hide anywhere at any time, as long as you remain perfectly still. If you have no cover, you hide as if you were lightly obscured.
Pafs
- Uniquely long fingers, Very large nose, Abnormally muscular
- Spines. Successful unarmed melee attacks made against you, (including special attacks, such as a wolf's bite or a goat's ram) deal half damage in return to the attacking creature.
- Phase. You can move through spaces occupied by other creatures as if they weren't there.
- Sneaky. You have advantage on Stealth checks.
Freoc
- No lips, Wood skin, Weirdly wide frame
- Appropriate Anatomy. Your body is shaped such that creatures equal or lesser in size to you can ride on you like a mount.
- Quick Learner. Your xp threshold for levelup is reduced by 10%. You may take this feature a maximum of 3 times. This trait is incompatible with Life Stage
- Intuitive. You have advantage on Insight checks.
Taimdud
- Webbed digits, Green Skin, Slime-coated
- Tact. +5ft climbing speed. You may take this feature multiple times.
- Agile. +1 DEX score. You can increase a characters ability score above 20 in this way. You may take this feature multiple times.
- Spines. Successful unarmed melee attacks made against you, (including special attacks, such as a wolf's bite or a goat's ram) deal half damage in return to the attacking creature.
Bupeon
- A proboscis or trunk for a mouth, Eat minerals/soil, Eyes in the back of their head
- Light Step. You do not leave tracks, footprints, scents, or trace evidence behind you, so there is nothing people could use to track your movement.
- Tall. You are large. Incompatible with the Short feature.
- Liar. You have advantage on Deception checks.
Vugsus
- Webbed digits, A shell, Body covered in scales
- Adroit. You have advantage on Sleight of Hand checks.
- Armored. +1 AC. You may take this feature multiple times.
- Perfect Memory. You have advantage on History checks.
Grichreoks
- A third eye, Tattoo-like body markings, Compound eyes
- Nosy. You have advantage on Investigation checks.
- Mineral Based. You can subsist off of soft or fine-ground inorganic material, such as sand.
- Wild Wisdom. You have advantage on Nature checks.
Oivammeans
- Webbed digits, Green Skin, Four legs
- Psychic. Your unarmed strikes deal psychic damage.
- Lassie. You have advantage on Persuasion checks.
- Quick Learner. Your xp threshold for levelup is reduced by 10%. You may take this feature a maximum of 3 times. This trait is incompatible with Life Stage
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