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Flame Atronach
Medium lesser daedra, neutral
Armor Class 14 (natural armor)
Hit Points 78 (6d12+42)
Speed 40 ft.
Damage Vulnerabilities Cold Damage Immunities fire, poison Condition Immunities Fatigued,Unconscious,Poisoned
Senses passive Perception 10
Languages None
Challenge 3 (700 XP)
Scorching skin Enemies that are five feet or less take 1d4 fire damage on the start of their turn
Burst When a Fire atronach is defeated, it will explode in a wave of fire making all creatures within 10 feet of it have to pass a dexerity saving throw of 14. The creatures will take 2d10 fire damage on a failed save and half as much on a successful one.
ACTIONS
Multiattack. The Flame atronach can make two swipe attacks or one fireball attack each turn
Swipe Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 2(2d2) Slashing damage and 6(2d6) fire damage
Fireball Ranged Spell Attack: +5 to hit, reach 5 ft., one target. Hit: 18(6d6) fire damage
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A Flame Atronach is usually a humanoid flaming creature that is mainly used by summoners in battle, however its apearance can differ because a summoner will often change an atronachs form to suit their needs. This creature lives in the pocket realm of oblivion known as Infernus, a land of pure fire and magma, and unlike most daedra serves no daedric prince.
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Flame Atronach Picture Source
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