DoomKnight (5e Subclass)
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Creating a DoomKnight
- Quick Build
You can make a DoomKnight quickly by following these suggestions. First, Constitution should be your highest ability score, followed by Strength. Second, choose the Dark Lord background. Third, choose one Martial weapon, and Fourth Select an Evil Alignment
Class Features
As a DoomKnight you gain the following class features.
- Hit Points
Hit Dice: 1d10 per DoomKnight level
Hit Points at 1st Level: 1d10 + Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + Constitution modifier per DoomKnight level after 1st
- Proficiencies
Armor: Light, Medium, Heavy
Weapons: Martial weapons, Simple Weapons
Tools: None
Saving Throws: Con, Cha
Skills: Intimidation, Perception, Arcana, Religion
- Equipment
You start with the following equipment, in addition to the equipment granted by your background:
- If you are using starting wealth, you have 4d4×10 in funds.
Level | Proficiency Bonus |
Features |
---|---|---|
1st | +2 | Doom |
2nd | +2 | Dominate |
3rd | +2 | Corrupt |
4th | +2 | Ability Score Improvement |
5th | +3 | — |
6th | +3 | — |
7th | +3 | — |
8th | +3 | Ability Score Improvement |
9th | +4 | — |
10th | +4 | — |
11th | +4 | — |
12th | +4 | Ability Score Improvement |
13th | +5 | — |
14th | +5 | — |
15th | +5 | — |
16th | +5 | Ability Score Improvement |
17th | +6 | — |
18th | +6 | — |
19th | +6 | Ability Score Improvement |
20th | +6 | — |
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<!-At 3rd level, you can choose a Path of Doom. Choose between Undeath, Darkness, or Chaos, <!-all/both-> detailed at the end of the class description. Your choice grants you features at 3rd level and again at the 6th, 8th, 9th, 12th 15th and 18th level.->
Ability Score Increase
When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
Path of Doom
As a Doomknight, you are expected to amass an army of some kind to battle and destroy the forces of Good. These Paths will determine both your secondary abilities, as well as the type of army you will raise.
Path of Undeath
Like many Doomknights before you, you have chosen to raise an army of undead. Starting out you will gain access to necromantic spells, and later the ability to raise entire populations of undead monstrosities to assault the forces of Good.
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Path of Darkness
You scorn the undead hordes that other Doomknight raise and Chaos isnt as close to your blackened heart as the plane of darkness. By Choosing the Path of Darkness you gain access to Spells Befitting a Ruler of Darkness, and as you grow in power you will be able to call forth the mightiest beasts from the deepest pits of the plane of Darkness to march on the Forces of Light
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Path of Chaos
The undead Bore you and the Darkness is to Predictable for you. No, you feel like the world needs to know just what true Doom really is; absolute Chaos. The spells you learn in the Path of Chaos all take from Various schools, never really taking more than 1 or 2 per school of Spellcaster. Who knows, you might even turn Orders precious Radiance against it!
Spell List
You know spells based on your subclass.
Undeath
Cantrips Chill Touch Spare the Dying
1st Level: False Life, Cause Fear
2nd Level: Blindness/Deafness, Ray of Enfeeblement
3rd Level: Summon Undead Spirit, Animate Dead
4th Level: Blight
5th Level: Raise Dead, Negative Energy Flood
6th level: Create Undead
7th Level: Finger of Death
Darkness
Cantrips Chill Touch Toll the Dead
1st Level Inflict Wounds Ray of Sickness
2nd Level Hold Person Spiritual Weapon
3rd Level Bestow Curse Vampiric Touch
4th Level Blight Shadow of Moil
5th Level Dominate Person Telekinesis
6th level Harm, Circle of Death
7th Level Tether Essence
Chaos
Cantrips Infestation, Mage Hand
1st Level Chaos Bolt Catapult
2nd Level Cloud of Daggers Crown of Maddness
3rd Level Enemies Abound Melf's Minute Meteors
4th Level Summon Abberant Spirit Confusion
5th Level Animate Objects Immolation
6th level Mass suggestion
7th Level Prismatic Spray
Multiclassing
Prerequisites. To qualify for multiclassing into the DoomKnight class, you must meet these prerequisites: 13 Str, 13 Con, 10 Int, 13 Cha
Proficiencies. When you multiclass into the DoomKnight class, you gain the following proficiencies:Intimidation, Arcana
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