Green Man (5e Creature)
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Green Man
Large fey (shapechanger), any nonevil/lawful alignment Armor Class 12
Saving Throws Str +9, Wis +9, Cha +7 Feature Name. Feature description Magic Resistance. The green man has advantage on saving throws against spells and other magical effects. Magic Weapons. The green man’s weapon attacks are magical. Shapechanger. The green man can use its action to polymorph into a Small or Medium humanoid, a Large or smaller fey, a Large or smaller beast, or back into its true form. Other than its size and speed, its statistics are the same in each form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the green man’s choice). Spellcasting. The green man is a 20th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 18, +10 to hit with spell attacks). It has the following druid spells prepared: Cantrips (at will): druidcraft, mending, produce flame ACTIONSGreataxe. Melee Weapon Attack: +X to hit, reach 5 ft., one target. Hit: X (4d12 + 8) damtype damage.
LEGENDARY ACTIONSThe can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The regains spent legendary actions at the start of its turn. |
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