Cold Legion Minion (5e Creature)
From D&D Wiki
Cold Legion Minion
Small elemental, neutral evil Armor Class 15 (hide armor)
Damage Resistances cold Undying. The cold legion minion regains 9 hit points at midnight. The cold legion minion dies only if has 0 hit points at midnight and doesn't regenerate. Heat Sensitivity. While within 10 feet of a source of heat (the equivalent of a camp fire or warmer) the cold legion minion has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. ACTIONSMultiattack. The cold legion minion makes two ice blade attacks or two ice dart attacks. Ice Blade. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage. Ice Dart. Ranged Weapon Attack: +4 to hit, reach 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
|
The cold legion is an army of dwarf-like creatures that rose from Élivágar – the primordial rivers of ice. They worship Ymir, the first giant, and seek to extinguish all life from cold lands such as polar regions. As such they are only found in such climates. Soldiers in the cold legion are immortal, and those slain rise again by drawing on elemental energy from the icy lands. When the army moves, it unrelentingly destroys all settlements in its path through attrition. The advance of the horde has been halted in the past only through defeating its ranks in a single day, in fearsome battles at great cost of life, and then imprisoning the horde before midnight. A cold legion minion is a small, lithe humanoid with pale blue skin and piercing blue eyes. They fight with two blades of ice, acting as skirmishers and harassers. When encountered in groups, one in every four minions will focus on throwing darts, allowing the others to shield it. |
Back to Main Page → 5e Homebrew → Creatures