Spinda (5e Creature)

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Spinda

Small beast, any alignment


Armor Class 14
Hit Points 22 (4d6 + 8)
Speed 20 ft.


STR DEX CON INT WIS CHA
17 (+3) 18 (+4) 14 (+2) 10 (+0) 12 (+1) 8 (-1)

Senses passive Perception 11
Languages understands Common but cannot speak
Challenge 1/2 (100 XP)


ACTIONS

Dizzy Punch. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage. If the hit target is a creature, there is 20% chance it is stunned until the end of its turn.

Hypnosis (1/day). The spinda can, as an action, do a little wobbly dance and cast the spell sleep.


iJNPs2FcNkVyQgr5aZxUq0BwJ7I-e1533240949624.jpg
5 wobbly spinda.

Spinda are an interesting creature, stumbling and wobbling with every step instead of the normal... walking. Most people think that this stumbling is a problem with the spinda, but these little creatures use this motion along with the spots on them that change from spinda to spinda to hypnotize creatures right to sleep. Pokémon collectors love to compare their spinda to others, to compare and contrast their spots and markings.


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