Zinogre (5e Creature)

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Zinogre[edit]

Huge beast, neutral evil


Armor Class 18
Hit Points 178 (17d10+85)
Speed 40 ft.


STR DEX CON INT WIS CHA
24 (+7) 12 (+1) 18 (+4) 16 (+3) 10 (+0) 12 (+1)

Saving Throws Str +11, Con +8
Damage Vulnerabilities Cold
Damage Resistances Lightning, Thunder
Damage Immunities -
Condition Immunities -
Senses passive Perception 10
Languages —Understands common but doesn't speak it.
Challenge 12 (8,400 XP)


Innate Spellcasting. The zinogre's spellcasting ability is Intelligence (Spell save DC = 17, +7 to hit with spell attacks). The zinogre can innately cast the following spells, requiring no material components:

At will: Witch Bolt

3/day: Call Lightning

1/day: Chain Lightning

Siege Monster The zinogre does double damage to objects and structures.

Shocking Aura The zinogre naturally harnesses the magical energy in the air via the fur on it's back. If a creature starts or ends it's turn within 5ft of the zinogre, it must make a DC 14 Dexterity saving throw or takes 1d8 lightning damage.

ACTIONS

Multi-attack The zinogre makes 3 attacks: one with its bite and two with its claws. It can replace the bite attack with a tail attack.

Bite Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 14 (1d12 + 7) piercing damage.

Claw Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 14 (1d12 + 7) slashing damage plus 10 (2d8) lightning damage.

Tail Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 14 (1d12 + 7) bludgeoning damage.


LEGENDARY ACTIONS

The can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The regains spent legendary actions at the start of its turn. The zinogre can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The zinogre regains spent legendary actions at the start of its turn.

Tail attack The zinogre makes a tail attack.

Shocking blast The zinogre channels lightning energy present in the air. Each creature within 15 feet of the zinogre must succeed on a DC 15 Dexterity saving throw or take 14 (2d6 + 7) lightning damage.

The Zinogre is a creature from the Monster Hunter video game series. The link to the monster on the game wiki is here: http://monsterhunter.wikia.com/wiki/Zinogre

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