Spinoraptor (5e Creature)
From D&D Wiki
Spinoraptor
Large monstrosity, unaligned Armor Class 16 (natural armor)
Skills Perception +5 Keen Sight and Smell. The spinoraptor has advantage on Wisdom (Perception) checks that rely on sight or smell. Pack Tactics. The spinoraptor has advantage on attack rolls against a creature if at least one of the spinoraptor's allies is within 5 feet of the creature and the ally isn't incapacitated. Pounce. If the spinoraptor moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 16 Strength saving throw or be knocked prone. If the target is prone, the tiger can make one bite attack against it as a bonus action. Standing Leap. The spinoraptor's long jump is up to 30 feet and its high jump is up to 20 feet, with or without a running start. ACTIONSBite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 6) piercing damage. Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) slashing damage.
|
The spinoraptor is an artificially produced organism designed by Dr. Henry Wu. The perfect blend of power, aggression and cunning. Typically a pack hunter, these large predators are capable of taking down nearly any prey item. |
Back to Main Page → 5e Homebrew → Creatures