Way of the Fearless Dancer (5e Subclass)
Fearless Dancer
“ | "Combine the art of dance with a supernatural strength and a pair of sharp blades" | ” |
—Volund, Wolf Elf |
You use your dancing skills to make your Natural Weapons more devastating.
Becoming a Fearless Dancer
Typically characters that like to use their natural weapons will take this class.
Alignment: | Any nonlawful. |
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Base Attack Bonus: | +10 |
Skills: | Tumble 10 Ranks, Perform (Dance) 10 Ranks. |
Feats: | Improved Natural Attack. |
Special : | Have at least one natural attack usable while dancing (ie : claws or slam, but not bite) |
Level | Base Attack Bonus |
Saving Throws | Special | ||||||||||||||||||||||||||||||||||||||
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Fort | Ref | Will | |||||||||||||||||||||||||||||||||||||||
1st | +0 | +0 | +2 | +2 | Dancer art | ||||||||||||||||||||||||||||||||||||
2nd | +1 | +0 | +3 | +3 | Dancer Keener Weapon | ||||||||||||||||||||||||||||||||||||
3rd | +2 | +1 | +3 | +3 | Dancer Strike 1/day | ||||||||||||||||||||||||||||||||||||
4th | +3 | +1 | +4 | +4 | Dancer Rage 2/day | ||||||||||||||||||||||||||||||||||||
5th | +3 | +1 | +4 | +4 | Greater Dancer Natural Weapon | ||||||||||||||||||||||||||||||||||||
6th | +4 | +2 | +5 | +5 | Dancer Strike 2/day, Dancer Keener Weapon | ||||||||||||||||||||||||||||||||||||
7th | +5 | +2 | +5 | +5 | Geater Dancer Strike | ||||||||||||||||||||||||||||||||||||
8th | +6 | +2 | +6 | +6 | Dancer Rage 4/day | ||||||||||||||||||||||||||||||||||||
9th | +6 | +3 | +6 | +6 | Dancer Strike 3/day | ||||||||||||||||||||||||||||||||||||
10th | +7 | +3 | +7 | +7 | Dancer Keener Weapon, Superior Dancer Weapon | ||||||||||||||||||||||||||||||||||||
Class Skills (4 + Int modifier per level) |
Class Features
All of the following are class features of the Fearless Dancer, and you must be dancing (ie : use a move action to make a Perform Dance Check with DC 20 during the round) to use all class features except your Dancer Rage.
Dancer Art: Your Natural Weapon(s) deals and extral 1d6 damage, you lose -1 AC.
Dancer Keener Weapon: Add 1 to your Natural Weapon(s) Crit Range (Crit Range 15-20 becomes 14-20).
Dancer Strike: 1/day you may make an attack with your Natural Weapon(s) and deal an extra 3d6 damage. At every 3 levels after 3rd, you gain one more time per day.
Dancer Rage: 2/day you may roll a Perform Dance Check (DC 25)to enter Dancer Rage, you gain +4 to Hit and Damage rolls and lose your Dex to AC. This effect lasts for 3+ your Con Mod+ 1d4 rounds. At 8th level you can do this 4/day.
Greater Dancer Weapon: Your Natural Weapon(s) dea an extra 2d6 damage. This does not stack with Dancer Art.
Greater Dancer Strike: Your Dancer Strike deals and extra 6d6 damage. This does not stack with the previous 3d6.
Superior Dancer Weapon: Your Natural Weapon(s) deal an extra 4d6 damage. This does not stack with Greater Dancer Natural Weapon or Dancer Art.
Ex-Fearless Dancers
Campaign Information
Playing a Fearless Dancer
Combat:
Advancement:
Resources:
Fearless Dancers in the World
“ | ” |
NPC Reactions:
Fearless Dancer Lore
Characters with ranks in can research to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
DC | Result |
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11 | . |
16 | . |
21 | . |
26 | . |
Fearless Dancers in the Game
Adaptation:
Sample Encounter:
EL whatever:
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