D&D Wiki has recently been upgraded and the old skin has been retired. A new Vector-based skin was made. As such there are now a lot of issues. Please collect issues that you find at this page. — Blue Dragon

Deep Diviner (4e Paragon Path)

From D&D Wiki
Revision as of 20:12, 16 April 2020 by PJammaz (talk | contribs) (unattributed)
Jump to navigation Jump to search
Missing.png One or more images on this page are unattributed. Please include on this page the name of the artist or copyright holder, in addition to a link to the artist's website if available and appropriate.

"Google" isn't a source; it shows web search results. "Pinterest" isn't a source; it's an aggregate of images copied or linked to from other websites.

If you own this image, or it is covered by public domain, consider uploading the image to D&D Wiki. If the source of the image cannot be located or the copyright holder wishes for the image to not be on this page, then remove the image. For more information on copyright law, see D&D Wiki:Copyrights.

Edit this Page | All pages with an unattributed image

Deep Diviner

I am a master of the earth; the underdark is my dominion!

Prerequisite: Arcane Power Source

As a deep diviner you are a master of the earth. You know the secrets of the underdark intimately, and thus you can control the considerable power of the underdark to destroy your enemies. You can hear the whispers of the underdark, and thus you may seem to be omniscient. Though this is not entirely true, it is a misapprehension you may like to encourage; for fear of your knowledge may grant you more power.

Deep Diviner Path Features

A deep diviner.
Meld into Stone (11th Level): When you spend an action point to take an extra action, you can teleport 3 squares as a free action.
Secrets of Stone (11th Level): Once per round, you gain a +1 bonus to either a single attack roll, damage roll or skill check of your choice.
Wrath of Stone (16th Level): When you become first bloodied in an encounter, the rock around you lashes out at all enemies within 10 squares of you, dealing 5 + your Charisma modifier damage to each of them.



Crystalline Wrath Deep Diviner Attack 11
With a gesture, you cause jagged spikes of crystal to force themselves out of the earth, spearing your foes.
Encounter Star.gif Arcane
Standard Action Area burst 2 within 10 squares
Attack: Intelligence, Wisdom or Charisma Vs. Reflex
Hit: 4d6 + Intelligence, Wisdom or Charisma modifier damage.
Special: You must use the highest of your Intelligence, Wisdom and Charisma modifiers for all attack and damage rolls made as part of this power.



Wall of Stone Deep Diviner Utility 12
You raise your hand, and a wall of stone bursts out of the earth.
Encounter Star.gif Arcane, Cunjuration
Minor Action Area wall 8 within 10 squares
Effect: You create a 2 square high wall of rock that blocks line of sight and movement.



Earthquake Deep Diviner Attack 20
The earth shakes and fissures open in the rock.
Daily Star.gif Arcane
Standard Action Close burst 20
Target: Each creature in burst
Attack: Intelligence, Wisdom or Charisma Vs. Reflex
Hit: 3d8 + Intelligence, Wisdom or Charisma modifier damage.
Special: You must use the highest of your Intelligence, Wisdom and Charisma modifiers for all attack and damage rolls made as part of this power.




Back to Main Page4e HomebrewClasses, Paragon Paths, and Epic DestiniesParagon Paths
Back to Main Page4e HomebrewSourcebooksArachonomicon; the Book of SpiderkindClasses