Death Teddy (3.5e Creature)
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Death Teddy | |
---|---|
Size/Type: | Huge Magical Beast |
Hit Dice: | 24d12+240 (504 hp) |
Initiative: | +6 |
Speed: | 20ft. (4 squares) |
Armor Class: | 40 (-2 size, +20 natural, +10 deflection, +2 dex), touch 16, flat-footed 24 |
Base Attack/Grapple: | +24/+36 |
Attack: | slam +36 (4d10+12) or plasma beam +26 (20d12) |
Full Attack: | slam +36 (4d10+12), stomp +34 (3d10+12) and plasma beam +26 (25d12) |
Space/Reach: | 20ft./25ft. |
Special Attacks: | plasma beam |
Special Qualities: | Damage reduction 25/-, tremor sense 30ft., cute charm |
Saves: | Fort +26, Ref +18, Will +17 |
Abilities: | Str 35, Dex 15, Con 30, Int 3, Wis 12, Cha 25 |
Skills: | No |
Feats: | Improved Initiative, Toughness, Iron Will, Great Fortitude, Lightning Reflexes |
Environment: | ????????? |
Organization: | Solitary |
Challenge Rating: | 26 |
Treasure: | 1/10 coins, 50% goods, 50% items |
Alignment: | Chaotic Evil |
Advancement: | No |
Level Adjustment: | No |
A terrible teddy bear charges forward growling with menace
Death teddies are mean bears with a bad disposition and brown fluffy fur.
Combat
A death teddy attacks as if in a rage, without thought for its own safety. Its only goal is to destroy.
Plasma Beam (Su): Death teddies have a breath weapon of plasma that shoots in straight beam. It has no save and it will stay on the creature hit for three rounds dealing 1d12 fire damage.
Cute Charm: Death teddies have a special ability similar to frightful presence, just the opposite. If a creature fails a will save of 26DC, they are compulsed to serve the death teddies every command, this effect last for 1d4+1 rounds on a creature who fails its save, giving the teddy complete control, but if the creature saves, it can not be affected for 24 hours by the same death teddy.