Xanathar's Guide to Everything

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Xanathar's Guide to Everything
5e Xanathar's Guide to Everything.png
Abbreviation: XGtE
Author: Wizards RPG Team
Publisher: Wizards of the Coast
Release Date: 21 November, 2017
Format: Hardcover
Page Count: 192
ISBN-10: 0786966114
ISBN-13: 978-0786966110
Price: $49.95 USD ($65.95 CAD)
Product Blurb:
Explore a wealth of new rules options for both players and Dungeon Masters in this supplement for the world’s greatest roleplaying game.

The beholder Xanathar—Waterdeep's most infamous crime lord—is known to hoard information on friend and foe alike. The beholder catalogs lore about adventurers and ponders methods to thwart them. Its twisted mind imagines that it can eventually record everything!

Xanathar's Guide to Everything is the first major expansion for fifth edition Dungeons & Dragons, offering new rules and story options:

  • Over twenty-five new subclasses for the character classes in the Player’s Handbook, including the Cavalier for the fighter, the Circle of Dreams for the druid, the Horizon Walker for the ranger, the Inquisitive for the rogue, and many more.
  • Dozens of new spells, a collection of racial feats, and a system to give your character a randomized backstory.
  • A variety of tools that provide Dungeon Masters fresh ways to use traps, magic items, downtime activities, and more—all designed to enhance a D&D campaign and push it in new directions.

Amid all this expansion material, Xanathar offers bizarre observations about whatever its eyestalks happen to glimpse. Pray they don’t come to rest on you.

Beauty and guile are in the eyes of the beholder!

This text is quoted from promotion material. Text and images are copyrighted by the original publisher.

Content

Xanathar's Guide to Everything features an array of content useful both to players and to Dungeon Masters. The publication has an introduction, three chapters, and two appendices. The first chapter features player options: two or three subclasses for every class in the Player's Handbook, aesthetic options for background and random origins, and 20 racial feats. The second chapter focuses on assets for Dungeon Masters, including more detailed guidance for traps, magic items, downtime activities, and more. Finally, the third chapter details a list of spells: over 90 of them.

Some of the content featured in this guide was previously made available in Unearthed Arcana (5e), Elemental Evil Player's Companion, and other works published by Wizards of the Coast, but much of it has been refined since it was first introduced.

Subclasses

Feats

Spells

Common Magic Items


Homebrew Errata



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