Giant Cobra (5e Creature)

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Giant Cobra

Large beast, unaligned


Armor Class 14
Hit Points 32 (5d10 + 5)
Speed 30 ft., swim 30 ft.


STR DEX CON INT WIS CHA
14 (+2) 18 (+4) 13 (+1) 2 (-4) 12 (+1) 3 (-4)

Skills Perception +4
Damage Immunities poison
Condition Immunities poisoned, prone
Senses blindsight 10 ft., passive Perception 12
Languages
Challenge 1 (200 XP)


ACTIONS

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 4) piercing damage, and the target must make a DC 13 Constitution saving throw, taking 7 (2d6) poison damage on a failed save, or half as much damage on a successful one.

Constrict. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 12 (2d8 + 2) bludgeoning damage, and the target is grappled (escape DC 15). Until this grapple ends, the creature is restrained, and the snake can't constrict another target.

Coil. bonus action on turn: The cobra coils it's body and gains a +2 to it's AC and an additional +3 to hit with it's bite attack. It's movement becomes 0 while coiled. The cobra must take another bonus action to become uncoiled

Spit Poison (Recharge 5-6). Ranged Weapon Attack: +6 to hit, range 15/30 ft., one creature. Hit: The target must make a DC 13 Constitution saving throw, taking 13 (2d12) poison damage on a failed save, or half as much damage on a successful one.


A monstrous hybrid of a giant constrictor snake and a giant poisonous snake, the giant cobra makes its home in deep, dark caves and waits for potential prey to approach its domain before striking them with its venomous bite and brutal strength.


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