Quenya (5e Subrace)
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Blood Elf
Physical Description
Blood elves tend to can get appearance depending on their lineage. The more your ancestors drank blood from living humanoids, the paler your skin, and the darker your hair. If you see a blood elf of pure white skin, and jet black hair, that means in their family's past, there has been a lot of blood-drinking from the living. If they have golden skin and white hair, then that family has never drunk blood from the living. Their eyes are most commonly green, but sometimes they are red or black. Beside their front teeth, on the top and bottom rows, they have a total of eight sharp fangs, four on top, and four on the bottom.
History
A race of elves who have partaken in the drinking of blood, as if they were vampires, but not undead, or as dependent on it. In many ways, they are similar to wood elves but are seen a bit more primal, even in the eyes of humans.
Society
Blood elves hate each other because each one might take the prey of each other.
Blood Elf Names
Male: Kor, Methar, Koltear, Junderal, Murthil, Neolind
Female: Melthea, Nura, Nuea, Lothis
Blood Elf Traits
Ability Score Increase. Your Charisma score increases by 2 and your Dexterity score increases by 1.
Age. Blood elves reach physical maturity at about the same age as humans, but seemingly stop aging at that point. Blood elves can live to be more than 1,000 years old.
Alignment. Most blood elves are chaotic evil, but sometimes there are some who deviate to neutral, and rarely good.
Size. Blood Elves vary widely in height and build, from barely 5 feet to well over 6 feet tall. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Trance. Blood elves don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.
Beautiful. You have proficiency in the Persuasion skills.
Blood Elves Weapon Training. You have proficiency with the whip, shortsword, shortbow, and light crossbow.
Fey Ancestry. You have advantage on saving throws against being charmed, and magic can't put you to sleep.
Regenerative Blood. You heal 1d8 + Constitution modifier hit points. You can use this ability an equal number of times to your Charisma modifier before needing to take a long rest.
Blood Addiction. If you go for a week or more without drinking blood, you suffer a level of exhaustion.
Languages. You can speak, read, and write Common, Elvish and, Sylvan.
Random Height and Weight
Base Height |
Height Modifier* |
Base Weight |
Weight Modifier** |
---|---|---|---|
5′ 5'' | +2d4 | 45 lb. | × (1d6) lb. |
*Height = base height + height modifier |
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