Elder Chroma Dragon (5e Creature)
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Elder Chroma Dragon
colossal dragon, chaotic evil Armor Class 30 (Natural Armor)
Saving Throws Dex +16, Con +24, Wis +19, Cha +24, int +24 Legendary Resistance (5/day) When the dragon fails a saving throw it can decide to succeed instead. Elemental Absorption. When the dragon takes acid, lightning, poison, fire, or cold damage it instead takes no damage and regains health equal to the damage received. Magic Resistance. The dragon has advantage on saving throws against spells and other magical effects. Siege Monster The dragon deals double damage to objects and structures. ACTIONSMultiattack. The dragon uses its frightful presence, then makes 5 attacks. One with its bite, two with its tail and two with its claws. Frightful Presence Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 24 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours. Bite Melee Weapon Attack: +24 to hit, reach 15 ft., one target. Hit: 32 (4d10 + 10) piercing damage and 42 (12d6) acid, lightning, poison, fire, or cold damage (dragon's choice). Claw Melee Weapon Attack: +24 to hit, reach 10 ft., one target. Hit: 24 (4d6+10) slashing damage. The target must then make an athletics or acrobatics check contested by the dragon’s attack roll on a hit. A fail knocks the target back 10 ft and must make a DC 24 dexterity saving throw or be knocked prone. Tail Melee Weapon Attack: +24 to hit, reach 20 ft., one target. Hit: 28 (4d8+10) bludgeoning damage.
LEGENDARY ACTIONSThe Elder Chroma Dragon can take 4 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Elder Chroma Dragon regains spent legendary actions at the start of its turn. Detect The dragon makes a Wisdom (Perception) check. Tail Attack. The dragon makes a tail attack. Wing Attack (Costs 2 actions). The dragon beats its wings. Each creature within 25 feet of the dragon must make a DC 30 Dex saving throw or take 24 (4d6+10) bludgeoning damage or be knocked prone. The dragon can then fly up to half its flying speed. Breath Weapon (Costs 4 actions). The dragon uses one of its breath weapons. The breath weapon has a DC of 32. On a failed save the target takes full damage. On a successful save the target takes half damage.
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The Elder Chroma Dragon is an incredibly old dragon that lives in its own demiplane. A place of soaring volcanoes and glaciers, as well as toxic swamps and dark forests. It stays in slumber unless something awakes it, causing it to go on a rampage spoken of only in legends. It is a highly intelligent creature, able to draw on abilities from all chromatic dragons. Whenever it takes or deals damage based on a chromatic dragon's element, its scales change to that color, though usually a dark variation of the color. |
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