Improved Snap Reflexes (3.5e Feat)

From D&D Wiki
Revision as of 05:26, 26 March 2020 by Coaldstone (talk | contribs) (Fixed link.)
Jump to navigation Jump to search

Improved snap Reflexes [General, Fighter]

Now your opponent's open themselves up to a limited Attack of Opportunity.
Prerequisite: BAB +6, Reflex Save +4, Sense Motive +7 Ranks, Dex 15, Wis 14, Combat Expertise, Dodge, Snap Reflexes, Any of the following; Improved Disarm, Improved Sunder, Improved Trip.
Benefit: Now when you succeed a Snap Reflex and take no damage, you may use Improved Disarm, Improved Sunder, or Improved Trip as a Swift Action following normal rules when using them. You may only use one of these each time, and only if you naturally possess it. You may not apply them when you meet the DC, meet or succeed on a Nat 20, or fail the DC; Only when you succeed and take no damage. When you are using Improved Disarm, Improved Sunder, or Improved Trip as a Swift Action however, you take a -4 penalty.
Normal: During a successful Snap Reflex, you only dodge out of the way and take no damage.



Back to Main Page3.5e HomebrewCharacter OptionsFeatsFighter
Back to Main Page3.5e HomebrewCharacter OptionsFeatsGeneral