3e SRD:Move-Equivalent Actions

From D&D Wiki

Revision as of 18:13, 20 March 2020 by Coaldstone (talk | contribs) (Updating.)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
This material is published under the OGL 1.0a.

Move-Equivalent Actions

Move-equivalent actions take the place of movement in a standard action or take the place of an entire partial action. The character can normally also take a 5 foot step.

Draw or Sheathe Weapon

If a character has a base attack bonus of +1 or higher, a character can combine one of these actions with a regular move. If a character has the Two-Weapon Fighting feat, a character can draw two light or one-handed weapons in the time it would normally take a character to draw one.

A character with the two-weapon fighting Feat can sheathe two weapons on the same action.

Ready a Shield

Assumes the shield is being carried or worn, and is not secured in such a way that readying the shield can be done quickly.

Manipulate an Item

A character must be in the same space as the item to be picked up.



Back to Main Page3e Open Game ContentSystem Reference DocumentCombat

Padlock.png This page is protected from editing because it is an integral part of D&D Wiki. Please discuss possible problems on the talk page.

Open Game Content (Padlock.pngplace problems on the discussion page).
Stop hand.png This is part of the 3e System Reference Document. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains SRD material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
Home of user-generated,
homebrew pages!


Advertisements: