3e SRD:Barbarian

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Barbarian

Making a Barbarian

Alignment: Any nonlawful.

Table: The Barbarian

Hit Die: d12

Level Base Attack Bonus Saving Throws Special
Fort Ref Will
1st +1 +2 +0 +0 Rage 1/day, fast movement
2nd +2 +3 +0 +0 Uncanny dodge (Dex bonus to AC)
3rd +3 +3 +1 +1
4th +4 +4 +1 +1 Rage 2/day
5th +5 +4 +1 +1 Uncanny dodge (can't be flanked)
6th +6/+1 +5 +2 +2
7th +7/+2 +5 +2 +2
8th +8/+3 +6 +2 +2 Rage 3/day
9th +9/+4 +6 +3 +3
10th +10/+5 +7 +3 +3 Uncanny dodge (+1 against traps)
11th +11/+6/+1 +7 +3 +3 Damage reduction 1/—
12th +12/+7/+2 +8 +4 +4 Rage 4/day
13th +13/+8/+3 +8 +4 +4 Uncanny dodge (+2 against traps)
14th +14/+9/+4 +9 +4 +4 Damage reduction 2/—
15th +15/+10/+5 +9 +5 +5 Greater rage
16th +16/+11/+6/+1 +10 +5 +5 Rage 5/day, uncanny dodge (+3 against traps)
17th +17/+12/+7/+2 +10 +5 +5 Damage reduction 3/—
18th +18/+13/+8/+3 +11 +6 +6
19th +19/+14/+9/+4 +11 +6 +6 Uncanny dodge (+4 against traps)
20th +20/+15/+10/+5 +12 +6 +6 Rage 6/day; no longer winded after rage; damage reduction 3/—

Class Skills
The barbarian's class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Intuit Direction (Wis), Jump (Str), Listen (Wis), Ride (Dex), Swim (Str), and Wilderness Lore (Wis).

Class Features

Weapon and Armor Proficiency: A barbarian is proficient with all simple and martial weapons, light armor, medium armor, and shields.

Barbarian Rage: Barbarian temporarily gains +4 Strength, +4 to Constitution, and a +2 morale bonus on Will saves, but suffers a –2 penalty to Armor Class.

The increase in Constitution increases the barbarian’s hit points by 2 points per level, but these hit points go away at the end of the rage when the Constitution score drops back to normal. While raging, a barbarian cannot use any skills or abilities that require patience and concentration (The only class skills he can't use while raging are Craft, Handle Animal, and Intuit Direction.) He can use any feat he has except for Expertise, item creation feats, metamagic feats, and Skill Focus (if it's tied to a skill that requires patience or concentration).

A fit of rage lasts for a number of rounds equal to 3 + the character’s (newly improved) Constitution modifier. The barbarian may prematurely end the rage voluntarily. At the end of the rage, the barbarian is fatigued (–2 to Strength, –2 to Dexterity, can’t charge or run) for the duration of the current encounter (unless the barbarian is 20th level, when this limitation no longer applies. Entering a rage takes no time itself, but the barbarian can only do it during his action.

A barbarian can fly into a rage only once per encounter. At 1st level he can use his rage ability once per day. At 4th level and every four levels thereafter, he can use it one additional time per day (to a maximum of six times per day at 20th level). Entering a rage takes no time itself, but a barbarian can do it only during his action, not in response to someone else’s action.

Starting at 15th level, the barbarian’s rage bonuses become +6 to Strength, +6 to Constitution, and a +3 morale bonus to Will saves. (The AC penalty remains at –2.)

Fast Movement: The barbarian has a speed faster than the norm for his race by +10 feet when wearing no armor, light armor or medium armor (and not carrying a heavy load).

Uncanny Dodge: At 2nd level and above, the barbarian retains his Dexterity bonus to AC if caught flat-footed or struck by an invisible attacker.

At 5th level, the barbarian can no longer be flanked. The exception to this defense is that a rogue at least four levels higher than the barbarian can skill flank.

At 10th level, the barbarian gains a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. At 13th level, these bonuses rise to +2. At 16th, they rise to +3, and at 19th they rise to +4.

Damage Reduction: Starting at 11th level, the barbarian gains the extraordinary ability to shrug off some amount of injury from each blow or attack. Subtract 1 from the damage the barbarian takes each time the barbarian is dealt damage. At 14th level, this damage reduction rises to 2. At 17th, it rises to 3. At 20th, it rises to 4. Damage reduction can reduce damage to 0 but not below 0.

Illiteracy: Barbarians are the only characters who do not automatically know how to read and write. A barbarian must spend 2 skill points to gain the ability to read and write any languages the barbarian is able to speak.

Ex-Barbarians

A barbarian who becomes lawful loses the ability to rage and cannot gain more levels as a barbarian. The barbarian retains all the other benefits of the class.


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