Armor Manipulation (3.5e Feat)

From D&D Wiki

Revision as of 16:51, 19 March 2020 by Coaldstone (talk | contribs) (Fixed categories.)
Jump to: navigation, search

Armor Manipulation [General]

You may activate the special abilities of any armor or shield that you wear.
Benefit: As a swift action, while wearing magic armor or shield, you may choose to suppress or restore some or all of a object's special abilities in order to increase or decrease the object's enhancement bonuses. For example, you have +1 ghost touch chainmail. You could suppress the ghost touch ability (which is a +3 ability) to make the armor act like a +4 chainmail. Any changes that you make to the object lasts until you change the object again, or someone else wears the object.



Back to Main Page3.5e HomebrewCharacter OptionsFeatsGeneral Feats

Home of user-generated,
homebrew pages!


Advertisements: