Puppeteer Sorcerer (5e Subclass)
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Puppeteer Sorcerer
Sorcerer Subclass
Your magic comes from ancient forbidden techniques of manipulating animated dolls. Dark magic is infused in your blood, and you know ways of controlling puppets to do your bidding.
Doll Master
At level 1, you gain the ability to summon puppets. As an action you can summon an animated doll of cloth and textiles, appearing however you choose, anywhere within 60 feet, lasting for 1 minute. You must use a hand to maintain control of the puppet(s) through an ethereal string, but maintaining them does not take concentration. Any or all puppets summoned can be dispelled as a bonus action. At level 1, this feature can be used once before taking a long rest.
Puppets:
- Do not have their own initiative. All actions are part of your turn
- Must be medium or small size, and are considered constructs
- Cannot speak or interact beyond basic movements expected from a doll.
- Have general stats are equal to yours, including saving throws and ability checks.
- Have hitpoints equal to 4 times your sorcerer level + your spellcasting ability modifier.
- Have AC equal to 10 + your dexterity
- When the puppet takes magical damage, you take half. This does not affect concentration
- As a bonus action you can move the puppet(s) up to your movement speed, but not beyond a 60 ft range
- You can use your action to instruct the puppet(s) to perform these basic actions: Dash, Help, Grapple, Disengage, Use Object, Ready, Shove, Dodge, Escape
Dextrous Maneuvers
At 6th level, you become adept at fine-tuning puppet movements. You learn two commands from the following list, in addition to learning Channel Spell automatically. You can instruct one puppet to execute a learned command. Additionally, you now have 2 uses of Doll Master.
- Command: Channel Spell
When casting a spell, you can choose to cast it from the puppet instead. The puppet performs the somatic components while you perform the verbal/material components. If a puppet casts a concentration spell, the master always maintains the concentration. Any range restrictions are considered from the puppet’s position; if a puppet's death would cause a concentration spell to leave range, the spell ends.
- Command: Swap
As a bonus action, you instantly swap places with the puppet without provoking opportunity attacks
- Command: Sacrifice
Choose any number up to the puppet’s current hit points. As an action, the puppet suffers this much damage, and you heal half.
- Command: Protect
When a creature within 5 feet of the puppet is hit with a melee attack, you can use your reaction to have the puppet take the hit instead.
Duet
At level 14, you are able to control two puppets at once. Two can be summoned with one action, both can be moved with a bonus action, and you can instruct each to perform any basic action listed under Doll Master as your action. Additionally, you now have 4 uses of Doll Master
Empowered Channeling
At level 18, when you channel a spell at a level lower than it is possible to cast, the spell is upgraded to the next highest level from which you cast it. For example, if you cast "major image" at level 3, a level 3 spell slot is used but the spell will now be cast at level 6.
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