Master of Monsters (5e Subclass)
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Master of Monsters
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Friend of the Deadliest
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Understanding Dangers
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Creating a Master of Monsters
How did your character come about the knowledge required to summon Monstrous allies?
Why did they choose to start adventuring? (Edit in Progress)
- Quick Build
You can make a Master of Monsters quickly by following these suggestions. First, Wisdom should be your highest ability score, followed by Constitution and Strength. Second, choose (Background choice in progress)
Class Features
As a Master of Monsters you gain the following class features.
- Hit Points
Hit Dice: 1d8 per Master of Monsters level
Hit Points at 1st Level: 8 + Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Master of Monsters level after 1st
- Proficiencies
Armor: Light, Medium Armor
Weapons: Simple weapons, Simple Ranged Weapons, Martial Ranged Weapons
Tools: None
Saving Throws: Wisdom, Constitution
Skills: Choose 3 from Acrobatics, Animal Handling, Athletics, Intimidation, Persuasion, Investigation, Nature, Perception, or Survival.
- Equipment
You start with the following equipment, in addition to the equipment granted by your background:
- One Simple Weapon
- (a) A Simple Ranged Weapon with 20 of its Ammunition or (b) A Martial Ranged Weapon with 20 of its Ammunition
- (a) A dungeoneer's pack or (b) an explorer's pack
- A net
- If you are using starting wealth, you have 5d4 x 10 in funds.
Level | Proficiency Bonus |
Features | Monster Summon CR |
---|---|---|---|
1st | +2 | — | 1/4 |
2nd | +2 | — | 1/2 |
3rd | +2 | — | 1 |
4th | +2 | Ability Score Improvement | 2 |
5th | +3 | — | 3 |
6th | +3 | — | 4 |
7th | +3 | — | 5 |
8th | +3 | Ability Score Improvement | 6 |
9th | +4 | — | 7 |
10th | +4 | — | 8 |
11th | +4 | — | 9 |
12th | +4 | Ability Score Improvement | 10 |
13th | +5 | — | 11 |
14th | +5 | — | 12 |
15th | +5 | — | 13 |
16th | +5 | Ability Score Improvement | 14 |
17th | +6 | — | 15 |
18th | +6 | — | 16 |
19th | +6 | Ability Score Improvement | 17 |
20th | +6 | — | 18 |
Summoner
Beginning at 1st level, you are able to summon Monsters to your beck an call, you can spend an action focusing on the air around you to summon a beast of challenge rating 1/4 or lower to your aid.
Feature 2
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Feature 3
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Feature 5
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Ability Score Increase
When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
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Feature 8
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Feature 9
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Feature 10
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Feature 11
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Feature 12
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Summoning Art
Summoning is an Art for those who understand it. Masters may differ in their form and practice to achieve their perfect style.
Style 1
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Style 2
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Multiclassing
Prerequisites. To qualify for multiclassing into the Beast Master class, you must meet these prerequisites: Wisdom 16, Strength 16, Con 14
Proficiencies. When you multiclass into the Beast Master class, you gain the following proficiencies: Light armor, Medium armor, Simple Ranged Weapons, Martial Ranged Weapons
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